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Reimagining STEAM: AI, Art, and Technology for Creative Learning

By 
Dr. Sahar Aghasafari
, 
Dr. Jeremy Blair
Publisher : STAR SCHOLARS PRESS
Published : August 9, 2026
DOI: https://doi.org/10.32674/racgtp18
Order your copies:  Print Hardcover  |  ebook  |  Amazon  |  Google Books | Other Distributors Reimagining STEAM: AI, Art, and Technology for Creative Learning examines the evolving intersections of artificial intelligence, art, technology, and interdisciplinary learning within contemporary STEAM education. Bringing together theoretical perspectives, empirical research, classroom practices, and critical inquiry, the volume explores how emerging technologies and arts-based approaches can support creativity, human agency, interdisciplinary thinking, and innovative pedagogy. Across diverse educational contexts, the chapters address human–AI interaction, visual metaphor, science communication, storytelling, media arts, sustainability, game design, creative identity, and AI-integrated art education. The volume also considers the ethical, cultural, and pedagogical implications of emerging technologies, emphasizing the importance of human-centered and reflective approaches to technological integration. Collectively, the contributions position the arts as central to STEAM education and offer educators, researchers, and practitioners perspectives and practices for developing creative, inclusive, and future-oriented learning environments. Table of Contents Introduction Reimagining STEAM through AI, Art, and Technology Sahar Aghasafari & Jeremy Blair Section I: Foundations and Theoretical Perspectives Conceptual frameworks, pedagogy, human–AI interaction, and theoretical grounding Chapter 1 Empowering Human Agency in Transdisciplinary STEAM through Artificial Intelligence Guey-Meei Yang Chapter 2 Human–Machine Interplay: Visual Metaphor in STEAM Pedagogy Hsiao-Ping Chen & Guey-Meei Yang Section II: Interdisciplinary Learning, Science Communication, and Applied STEAM Practices Empirical research, interdisciplinary projects, storytelling, design-based learning, and science communication Chapter 3 Structuring Science Through Story: Visual and Animated Narratives of Protein Folding in Undergraduate STEAM Research Sahar Aghasafari, Li Cai, Mark Malloy, Sara Luis, Earl Jasper Gerona & Sergio González-Eulogio Chapter 4 Designing Tomorrow: Empowering Youth to Build Sustainable Futures through Storytelling, Media Arts, and Minecraft Sahar Aghasafari & Mark Malloy Section III: Creativity, Identity, and Classroom Innovation Creative pedagogy, identity, classroom experimentation, reflective practice, and AI in art education Chapter 5 Resonant Pedagogies: Craft, Care, and Creative Risk in STEAM Classrooms Krystian K. Ramlogan Chapter 6 (Re)Playing Self: Autoethnographic Game Design in the Art Classroom Jeremy Blair Chapter 7 Art Meets AI: Opportunities and Challenges in the Art Classroom Jeremy Blair Section IV: Global and Critical Futures in STEAM Global perspectives, ethics, speculative futures, critical inquiry, and emerging directions in AI-integrated education Chapter 8 Global Perspectives on AI-Driven STEAM Pedagogy Ambika Hanchate Chapter 9 Imagining Futures: Art, Algorithms, and the Weight of Inherited Worlds Jeremy Blair & Sahar Aghasafari Conclusion Future Directions for AI, Art, and Technology in STEAM Education Sahar Aghasafari & Jeremy Blair

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