Call for book chapters -AI, Art, and Technology in STEAM Education

2025-09-24

EDITORS
Dr. Sahar Aghasafari, Assistant Professor of Art & Graphic Design
University of South Carolina Lancaster
Email: sahar.art80@gmail.com

Dr. Jeremy Blair, Associate Professor of Art Education
Tennessee Tech University
Email: blairarted@gmail.com


EXPECTED PUBLICATION DATE:
August 15, 2026
TYPE OF WORK: Edited Volume
Publisher: STAR Scholars Press 

This edited volume examines the intersection of artificial intelligence (AI), art, and technology in transforming STEM education into STEAM. It emphasizes empirical research and classroom-based practices, showcasing how AI-integrated arts and digital tools foster creativity, inclusion, and interdisciplinary learning. By combining theory, practice, and global perspectives, the book addresses urgent needs in education, including supporting equitable access, addressing the ethical challenges of AI adoption, and reimagining future directions for innovation. The volume comprises case studies, research articles, and international perspectives, providing educators, researchers, and policymakers with practical strategies and scholarly insights.

Objective

The purpose of this book is to examine how artificial intelligence (AI), art, and technology intersect to transform STEM into STEAM education through creativity, inclusivity, and interdisciplinary learning. This edited volume foregrounds empirical research and case-based practices, offering evidence of how AI-integrated arts and technologies are reshaping teaching, learning, and communication in science, technology, engineering, arts, and mathematics.

Rationale and Statement of Aims

Despite AI’s rapid adoption in education, little scholarship has addressed its integration with art and technology in STEAM contexts. This book fills that gap by presenting:

  • Empirical studies demonstrating innovative classroom practices,
  • Inclusive frameworks grounded in Universal Design for Learning (UDL),
  • Global perspectives on AI-driven STEAM pedagogy, and
  • Future directions for creativity, ethics, and innovation in education.

Whereas earlier works on STEAM or art and technology highlight digital culture or interdisciplinary teaching, they predate the widespread adoption of AI and often lack empirical grounding. This book explicitly addresses how AI changes both pedagogy and practice in STEAM, differentiating it from existing literature.

The book contributes not only to research but also to practical applications for educators and institutions striving to create equitable and innovative STEAM learning environments.

Target Audience

This book is intended for:

  • Higher education faculty and researchers in STEAM, art education, and technology studies
  • K–12 and university educators implementing AI and creative pedagogies
  • Teacher educators and curriculum developers
  • Policymakers and instructional designers interested in inclusive and interdisciplinary learning
  • It will also serve as a resource for graduate courses in education, art, and technology.

The international scope of contributors drawn from diverse global contexts and networks, such as STAR Scholars, will ensure relevance to a wide range of audiences.

Timeline

  • Abstract/Proposal (120 words)  Deadline: November 15, 2025
  • Notification of Acceptance: December 15, 2025
  • Full Chapter Due: March 15, 2026
  • Expected Publication: August 15, 2026

All chapters will undergo peer review and professional copyediting to ensure scholarly rigor and accessibility.

Competing Works

  • Sweeny, R. (2009). Inter/Actions/Inter/Sections: Art Education in a Digital Visual Culture.
  • Hunter-Doniger, T., & Walkup, N. (2018). STEAM Education: An Interdisciplinary Look at Art in the Curriculum.
  • Peppler, K. (Ed.). (2013). The Wiley Handbook of Learning with Media and Technology.

These texts explore digital culture, STEAM pedagogy, or media and technology in education, but were published before AI became central to teaching and learning. Our volume distinguishes itself by presenting empirical case studies of AI integrated with art and technology, offering inclusive frameworks, international perspectives, and practical classroom applications that reflect today’s technological and cultural realities.

About the Editors

Dr. Sahar Aghasafari is Assistant Professor of Art and Graphic Design at the University of South Carolina Lancaster. Her interdisciplinary research focuses on integrating visual/media arts with STEM education, advancing inclusive learning through AI, digital tools, and Universal Design for Learning. She is the editor of the American Journal of STEM Education special issue Art and Technology in STEM Education (2025) and recipient of the Garnet Apple Award for Teaching Innovation (2025).

Dr. Jeremy Blair is Associate Professor of Art Education in the School of Art, Craft & Design at Tennessee Tech University. His visual art practice, teaching, and scholarship explore the intersections of art and science, with a particular focus on STEAM education. He has published widely on art education, digital media, and creative pedagogies that foster critical and reflective learning. He authored the article Art Meets AI (https://ojed.org/STEM/article/view/7914 ), highlighting his ongoing contributions to the field, and served as editor of the 2025 American Journal of STEM Education special issue, Art and Technology in STEM Education.

Society/Association Memberships and Electronic Discussions for Outreach

This volume will be relevant to professional organizations, academic associations, and online communities engaged with art education, technology, and STEM/STEAM pedagogy. The following societies and associations represent key venues for advertising and outreach:

  • National Art Education Association (NAEA)
  • International Society for Technology in Education (ISTE)
  • American Educational Research Association (AERA), Arts & Learning SIG and Technology SIG
  • Association for the Advancement of Computing in Education (AACE)
  • American Society for Engineering Education (ASEE), Pre-College Engineering Education Division
  • International STEAM Education Association (ISEA)
  • National Science Teaching Association (NSTA)
  • Society for Information Technology and Teacher Education (SITE)
  • Comparative and International Education Society (CIES), STEAM/Arts in Education subgroup
  • Association for Supervision and Curriculum Development (ASCD)
  • College Art Association (CAA)
  • European Network of Art Education (ENoA) & InSEA
  • Association of Independent Colleges of Art & Design (AICAD)
  • American Association of Colleges for Teacher Education (AACTE)
  • Higher Education Arts Data Services (HEADS Project)
  • National Association for Media Literacy Education (NAMLE)
  • International Council of Museums (ICOM) & Museum Education Roundtables
Submission Guidelines

Please submit a 120-word abstract or proposal that includes:

  • Title of proposed chapter

  • Description of objectives, methodology, and significance

  • Author(s) affiliation and contact information

  • Brief biographical note (50 words)

Submissions should be sent via email to both editors: Dr. Sahar Aghasafari: sahar.art80@gmail.com and Dr. Jeremy Blair: blairarted@gmail.com