Reimagining STEAM: AI, Art, and Technology for Creative Learning


Synopsis

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Reimagining STEAM: AI, Art, and Technology for Creative Learning examines the evolving intersections of artificial intelligence, art, technology, and interdisciplinary learning within contemporary STEAM education. Bringing together theoretical perspectives, empirical research, classroom practices, and critical inquiry, the volume explores how emerging technologies and arts-based approaches can support creativity, human agency, interdisciplinary thinking, and innovative pedagogy. Across diverse educational contexts, the chapters address human–AI interaction, visual metaphor, science communication, storytelling, media arts, sustainability, game design, creative identity, and AI-integrated art education. The volume also considers the ethical, cultural, and pedagogical implications of emerging technologies, emphasizing the importance of human-centered and reflective approaches to technological integration. Collectively, the contributions position the arts as central to STEAM education and offer educators, researchers, and practitioners perspectives and practices for developing creative, inclusive, and future-oriented learning environments.

Table of Contents Introduction

Reimagining STEAM through AI, Art, and Technology
Sahar Aghasafari & Jeremy Blair

Section I: Foundations and Theoretical Perspectives

Conceptual frameworks, pedagogy, human–AI interaction, and theoretical grounding

Chapter 1

Empowering Human Agency in Transdisciplinary STEAM through Artificial Intelligence
Guey-Meei Yang

Chapter 2

Human–Machine Interplay: Visual Metaphor in STEAM Pedagogy
Hsiao-Ping Chen & Guey-Meei Yang

Section II: Interdisciplinary Learning, Science Communication, and Applied STEAM Practices

Empirical research, interdisciplinary projects, storytelling, design-based learning, and science communication

Chapter 3

Structuring Science Through Story: Visual and Animated Narratives of Protein Folding in Undergraduate STEAM Research
Sahar Aghasafari, Li Cai, Mark Malloy, Sara Luis, Earl Jasper Gerona & Sergio González-Eulogio

Chapter 4

Designing Tomorrow: Empowering Youth to Build Sustainable Futures through Storytelling, Media Arts, and Minecraft
Sahar Aghasafari & Mark Malloy

Section III: Creativity, Identity, and Classroom Innovation

Creative pedagogy, identity, classroom experimentation, reflective practice, and AI in art education

Chapter 5

Resonant Pedagogies: Craft, Care, and Creative Risk in STEAM Classrooms
Krystian K. Ramlogan

Chapter 6

(Re)Playing Self: Autoethnographic Game Design in the Art Classroom
Jeremy Blair

Chapter 7

Art Meets AI: Opportunities and Challenges in the Art Classroom
Jeremy Blair

Section IV: Global and Critical Futures in STEAM

Global perspectives, ethics, speculative futures, critical inquiry, and emerging directions in AI-integrated education

Chapter 8

Global Perspectives on AI-Driven STEAM Pedagogy
Ambika Hanchate

Chapter 9

Imagining Futures: Art, Algorithms, and the Weight of Inherited Worlds
Jeremy Blair & Sahar Aghasafari

Conclusion

Future Directions for AI, Art, and Technology in STEAM Education
Sahar Aghasafari & Jeremy Blair

 

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