Reimagining STEAM: AI, Art, and Technology for Creative Learning
Synopsis
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Reimagining STEAM: AI, Art, and Technology for Creative Learning examines the evolving intersections of artificial intelligence, art, technology, and interdisciplinary learning within contemporary STEAM education. Bringing together theoretical perspectives, empirical research, classroom practices, and critical inquiry, the volume explores how emerging technologies and arts-based approaches can support creativity, human agency, interdisciplinary thinking, and innovative pedagogy. Across diverse educational contexts, the chapters address human–AI interaction, visual metaphor, science communication, storytelling, media arts, sustainability, game design, creative identity, and AI-integrated art education. The volume also considers the ethical, cultural, and pedagogical implications of emerging technologies, emphasizing the importance of human-centered and reflective approaches to technological integration. Collectively, the contributions position the arts as central to STEAM education and offer educators, researchers, and practitioners perspectives and practices for developing creative, inclusive, and future-oriented learning environments.
Table of Contents IntroductionReimagining STEAM through AI, Art, and Technology
Sahar Aghasafari & Jeremy Blair
Conceptual frameworks, pedagogy, human–AI interaction, and theoretical grounding
Chapter 1Empowering Human Agency in Transdisciplinary STEAM through Artificial Intelligence
Guey-Meei Yang
Human–Machine Interplay: Visual Metaphor in STEAM Pedagogy
Hsiao-Ping Chen & Guey-Meei Yang
Empirical research, interdisciplinary projects, storytelling, design-based learning, and science communication
Chapter 3Structuring Science Through Story: Visual and Animated Narratives of Protein Folding in Undergraduate STEAM Research
Sahar Aghasafari, Li Cai, Mark Malloy, Sara Luis, Earl Jasper Gerona & Sergio González-Eulogio
Designing Tomorrow: Empowering Youth to Build Sustainable Futures through Storytelling, Media Arts, and Minecraft
Sahar Aghasafari & Mark Malloy
Creative pedagogy, identity, classroom experimentation, reflective practice, and AI in art education
Chapter 5Resonant Pedagogies: Craft, Care, and Creative Risk in STEAM Classrooms
Krystian K. Ramlogan
(Re)Playing Self: Autoethnographic Game Design in the Art Classroom
Jeremy Blair
Art Meets AI: Opportunities and Challenges in the Art Classroom
Jeremy Blair
Global perspectives, ethics, speculative futures, critical inquiry, and emerging directions in AI-integrated education
Chapter 8Global Perspectives on AI-Driven STEAM Pedagogy
Ambika Hanchate
Imagining Futures: Art, Algorithms, and the Weight of Inherited Worlds
Jeremy Blair & Sahar Aghasafari
Future Directions for AI, Art, and Technology in STEAM Education
Sahar Aghasafari & Jeremy Blair