Update Search
Categories
Series
Date
Update Search
Categories
Series
Date
1 - 1 of 1 items
Sort By
Order your copies: Print Hardcover | ebook | Amazon | Google Books | Other Distributors
Reimagining STEAM: AI, Art, and Technology for Creative Learning examines the evolving intersections of artificial intelligence, art, technology, and interdisciplinary learning within contemporary STEAM education. Bringing together theoretical perspectives, empirical research, classroom practices, and critical inquiry, the volume explores how emerging technologies and arts-based approaches can support creativity, human agency, interdisciplinary thinking, and innovative pedagogy. Across diverse educational contexts, the chapters address human–AI interaction, visual metaphor, science communication, storytelling, media arts, sustainability, game design, creative identity, and AI-integrated art education. The volume also considers the ethical, cultural, and pedagogical implications of emerging technologies, emphasizing the importance of human-centered and reflective approaches to technological integration. Collectively, the contributions position the arts as central to STEAM education and offer educators, researchers, and practitioners perspectives and practices for developing creative, inclusive, and future-oriented learning environments.
Table of Contents
Introduction
Reimagining STEAM through AI, Art, and Technology Sahar Aghasafari & Jeremy Blair
Section I: Foundations and Theoretical Perspectives
Conceptual frameworks, pedagogy, human–AI interaction, and theoretical grounding
Chapter 1
Empowering Human Agency in Transdisciplinary STEAM through Artificial Intelligence Guey-Meei Yang
Chapter 2
Human–Machine Interplay: Visual Metaphor in STEAM Pedagogy Hsiao-Ping Chen & Guey-Meei Yang
Section II: Interdisciplinary Learning, Science Communication, and Applied STEAM Practices
Empirical research, interdisciplinary projects, storytelling, design-based learning, and science communication
Chapter 3
Structuring Science Through Story: Visual and Animated Narratives of Protein Folding in Undergraduate STEAM Research Sahar Aghasafari, Li Cai, Mark Malloy, Sara Luis, Earl Jasper Gerona & Sergio González-Eulogio
Chapter 4
Designing Tomorrow: Empowering Youth to Build Sustainable Futures through Storytelling, Media Arts, and Minecraft Sahar Aghasafari & Mark Malloy
Section III: Creativity, Identity, and Classroom Innovation
Creative pedagogy, identity, classroom experimentation, reflective practice, and AI in art education
Chapter 5
Resonant Pedagogies: Craft, Care, and Creative Risk in STEAM Classrooms Krystian K. Ramlogan
Chapter 6
(Re)Playing Self: Autoethnographic Game Design in the Art Classroom Jeremy Blair
Chapter 7
Art Meets AI: Opportunities and Challenges in the Art Classroom Jeremy Blair
Section IV: Global and Critical Futures in STEAM
Global perspectives, ethics, speculative futures, critical inquiry, and emerging directions in AI-integrated education
Chapter 8
Global Perspectives on AI-Driven STEAM Pedagogy Ambika Hanchate
Chapter 9
Imagining Futures: Art, Algorithms, and the Weight of Inherited Worlds Jeremy Blair & Sahar Aghasafari
Conclusion
Future Directions for AI, Art, and Technology in STEAM Education Sahar Aghasafari & Jeremy Blair